Google Analytics etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
Google Analytics etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster

17 Mart 2014 Pazartesi

Google Play services 4.3

gps

Google Play services 4.3 has now been rolled out to the world, and it contains a number of features you can use to improve your apps. Specifically, this version adds some new members to the Google Play services family: Google Analytics API, Tag Manager, and the Address API. We’ve also made some great enhancements to the existing APIs; everything to make sure you stay on top of the app game out there.



Here are the highlights of the 4.3 release.



Google Analytics and Google Tag Manager

The Analytics API and Google Tag Manager has existed for Android for some time as standalone technologies, but with this release we are incorporating them as first class citizens in Google Play services. Those of you that are used to the API will find it very similar to previous versions, and if you have not used it before we strongly encourage you to take a look at it.

Google Analytics allows you to get detailed statistics on how you app is being used by your users, for example what functionality of your app is being used the most, or which activity triggers users to convert from an advertised version of an app to paid one. Google Tag Manager lets you change characteristics of your app on-the-fly, for example colors, without having to push an update from Google Play.



Google Play Games services Update

The furious speed of innovation in Android mobile gaming has not slowed down and neither have we when it comes to packing the Google Play Game services API with features.

With this release, we are introducing game gifts, which allows players to send virtual in-game requests to anyone in their Google+ circles or through player search. Using this feature, the player can send a 'wish' request to ask another player for an in-game item or benefit, or a 'gift' request to grant an item or benefit to another player.

This is a great way for a game to be more engaging by increasing cross player collaboration and social connections. We are therefore glad to add this functionality as an inherent part of the Games API, it is an much-wanted extension to the multi-player functionality included a couple of releases ago. For more information, see: Unlocking the power of Google for your games.



Drive API

The Google Drive for Android API was just recently added as a member of the Google Play services API family. This release adds a number of important features:

  • Pinning - You can now pin files that should be kept up to date locally, ensuring that it is available when the user is offline. This is great for users that need to use your app with limited or no connectivity


  • App Folders - An app often needs to create files which are not visible to the user, for example to store temporary files in a photo editor. This can now be done using App Folders, a feature is analogous to Application Data Folders in the Google Drive API


  • Change Notifications - You can now register a callback to receive notifications when a file or folder is changed. This mean you no longer need to query Drive continuously to check if the data has changed, just put a change notification on it


In addition to the above, we've also added the ability to access a number of new metadata fields.



Address API

This release will also includes a new Address API, which allows developers to request access to addresses for example to fill out a delivery address form. The kicker is the convenience for the user; a user interface component is presented where they select the desired address, and bang, the entire form is filled out. Developers have been relying on Location data which works very well, but this API shall cater for cases where the Location data is either not accurate or the user actually wants to use a different address than their current physical location. This should sound great to anyone who has done any online shopping during the last decade or so.



That’s it for this time. Now go to work and incorporate these new features to make your apps even better!

And stay tuned for future updates.



For the release video, please see:

DevBytes: Google Play Services 4.3



For details on the APIs, please see:

Google Analytics

Google Tag Manager

Google Play Games services Gifts

Google Drive Android API - Change Events

Google Drive Android API - Pinning

Google Drive Android API - App Folder

Address API



















Unlocking the Power of Google for Your Games, at GDC

By Greg Hartrell, Google Play Games team





Today, everyone is a gamer — in fact, 3 in every 4 Android users are playing games, allowing developers to reach an unprecedented audience of players in an Android ecosystem that’s activated over one billion devices. This has helped Google Play Games — Google’s cross-platform game service and SDK for Android, iOS and the web (which lets you easily integrate features like achievements, leaderboards, multiplayer and cloud save into your games) — grow at tremendous speed. The momentum continues on Google Play, where four times more money was paid out to developers in 2013 than in 2012.



With the Game Developers Conference (GDC) this week, we announced a number of new features for Google Play Games and other Google products. As they launch over the coming weeks, these new services and tools will help you unlock the power of Google to take your games to the next level.



Power your game and get discovered



With game gifts, players in your games can send virtual in-game objects to anyone in their circles or through multiplayer search.



To help players get the most out of your games, Play Games will be expanding engagement and discovery options.



We'll be introducing game gifts, a new service that lets players send virtual in-game objects to anyone in their circles or through player search. The Play Games app now supports multiplayer invites directly, further helping players discover your game and keep them playing. And the Google Play Store will also feature 18 new game categories, making it easier for players to find games they'll love.



Tools to take your game to the next level



Further enhancing Google Play Game services, we're expanding multiplayer to support iOS, bringing turn-based and real-time multiplayer capabilities to both Android and iOS.



To further help with cross platform game development, we're updating our Play Games Unity Plug-in to support cross-platform multiplayer services, and introducing an early Play Games C++ SDK to support achievements and leaderboards.



In addition, we're launching enhanced Play Games statistics on the Google Play Developer Console, providing easy game analytics for Play Games adopters. Developers will gain a daily dashboard that visualizes player and engagement statistics for signed in users, including daily active users, retention analysis and achievement, and leaderboard performance.



Ad features to better optimize your business



Of course, once you build a great gaming experience, it's important to get rewarded for your work, which is why we'll also be introducing new features to the AdMob platform. We're making Google Analytics available directly in the AdMob interface, so you can gain deeper insights into how users are interacting with your app. Turning those insights into effective action is vital, so we're excited by the opportunities that in-app purchase ads will offer — enabling you to target users with specific promotions to buy items in your game. Advertising continues to be a core vehicle driving many game developers' success, so we're also bringing you new ways to optimize your ads to earn the most revenue.




Watch the Google Sessions at GDC


Check out the stream from our Google Developer Day sessions at GDC 2014. Learn more about how to reach and engage with hundreds of millions of users on Google Play, build Games that scale in the cloud, grow in-game advertising businesses with AdMob, track revenue with Google Analytics, as well as explore new gaming frontiers, like Glass.










3 Ekim 2013 Perşembe

Improved App Insight by Linking Google Analytics with Google Play

Posted by Ellie Powers, Google Play team



A key part of growing your app’s installed base is knowing more about your users — how they discover your app, what devices they use, what they do when they use your app, and how often they return to it. Understanding your users is now made easier through a new integration between Google Analytics and the Google Play Developer Console.



Starting today, you can link your Google Analytics account with your Google Play Developer Console to get powerful new insights into your app’s user acquisition and engagement. In Google Analytics, you’ll get a new report highlighting which campaigns are driving the most views, installs, and new users in Google Play. In the Developer Console, you’ll get new app stats that let you easily see your app’s engagement based on Analytics data.



This combined data can help you take your app business to the next level, especially if you’re using multiple campaigns or monetizing through advertisements and in-app products that depend on high engagement. Linking Google Analytics to your Developer Console is straightforward — the sections below explain the new types of data you can get and how to get started.



In Google Analytics, see your app’s Google Play referral flow



Once you’ve linked your Analytics account to your Developer Console, you’ll see a new report in Google Analytics called Google Play Referral Flow. This report details each of your campaigns and the user traffic that they drive. For each campaign, you can see how many users viewed listing page in Google Play and how many went on to install your app and ultimately launch it on their mobile devices.



With this data you can track the effectiveness of a wide range of campaigns — such as blogs, news articles, and ad campaigns — and get insight into which marketing activities are most effective for your business. You can find the Google Play report by going to Google Analytics and clicking on Acquisitions > Google Play > Referral Flow.





In the Developer Console, see engagement data from Google Analytics



If you’re already using Google Analytics, you know how important it is to see how users are interacting with your app. How often do they launch it? How much do they do with it? What are they doing inside the app?



Once you link your Analytics account, you’ll be able to see your app’s engagement data from Google Analytics right in the Statistics page in your Developer Console. You’ll be able to select two new metrics from the drop-down menu at the top of the page:




  • Active users: the number of users who have launched your app that day

  • New users: the number of users who have launched your app for the first time that day



These engagement metrics are integrated with your other app statistics, so you can analyze them further across other dimensions, such as by country, language, device, Android version, app version, and carrier.





How to get started



To get started, you first need to integrate Google Analytics into your app. If you haven’t done this already, download the Google Analytics SDK for Android and then take a look at the developer documentation to learn how to add Analytics to your app. Once you’ve integrated Analytics into your app, upload the app to the Developer Console.



Next, you’ll need to link your Developer Console to Google Analytics. To do this, go to the Developer Console and select the app. At the bottom of the Statistics page, you’ll see directions about how to complete the linking. The process takes just a few moments.



That’s it! You can now see both the Google Play Referral Flow report in Google Analytics and the new engagement metrics in the Developer Console.


5 Mayıs 2011 Perşembe

Commerce Tracking with Google Analytics for Android

[This post is by Jim Cotugno and Nick Mihailovski, engineers who work on Google Analytics — Tim Bray]

Today we released a new version of the Google Analytics Android SDK which includes support for tracking e-commerce transactions. This post walks you through setting it up in your mobile application.

Why It’s Important

If you allow users to purchase goods in your application, you’ll want to understand how much revenue your application generates as well as which products are most popular.

With the new e-commerce tracking functionality in the Google Analytics Android SDK, this is easy.

Before You Begin

In this post, we assume you’ve already configured the Google Analytics Android SDK to work in your application. Check out our SDK docs if you haven’t already.

We also assume you have a Google Analytics tracking object instance declared in your code:

GoogleAnalyticsTracker tracker;

Then in the activity’s onCreate method, you have initialized the tracker member variable and called start:

tracker = GoogleAnalyticsTracker.getInstance();
tracker.start("UA-YOUR-ACCOUNT-HERE", 30, this);

Setting Up The Code

The best way to track a transaction is when you’ve received confirmation for a purchase. For example, if you have a callback method that is called when a purchase is confirmed, you would call the tracking code there.

public void onPurchaseConfirmed(List purchases) {
// Use Google Analytics to record the purchase information here...
}

Tracking The Transaction

The Google Analytics Android SDK provides its own Transaction object to store values Google Analytics collects. The next step is to copy the values from the list of PurchaseObjects into a Transaction object.

The SDK’s Transaction object uses the builder pattern, where the constructor takes the required arguments and the optional arguments are set using setters:

Transaction.Builder builder = new Transaction.Builder(
purchase.getOrderId(),
purchase.getTotal())
.setTotalTax(purchase.getTotalTax())
.setShippingCost(purchase.getShippingCost()
.setStoreName(purchase.getStoreName());

You then add the transaction by building it and passing it to a Google Analytics tracking Object:

tracker.addTransaction(builder.build());

Tracking Each Item

The next step is to track each item within the transaction. This is similar to tracking transactions, using the Item class provided by the Google Analytics SDK for Android. Google Analytics uses the OrderID as a common ID to associate a set of items to it’s parent transaction.

Let’s say the PurchaseObject above has a list of one or more LineItem objects. You can then iterate through each LineItem and create and add the item to the tracker.

for (ListItem listItem : purchase.getListItems()) {
Item.Builder itemBuilder = new Item.Builder(
purchase.getOrderId(),
listItem.getItemSKU(),
listItem.getPrice(),
listItem.getCount())
.setItemCategory(listItem.getItemCategory())
.setItemName(listItem.getItemName());

// Now add the item to the tracker. The order ID is the key
// Google Analytics uses to associate this item to the transaction.
tracker.addItem(itemBuilder.build());
}

Sending the Data to Google Analytics

Finally once all the transactions and items have been added to the tracker, you call:

tracker.trackTransactions();

This sends the transactions to the dispatcher, which will transmit the data to Google Analytics.

Viewing The Reports

Once data has been collected, you can then log into the Google Analytics Web Interface and go to the Conversions > Ecommerce > Product Performance report to see how much revenue each product generated.

Here we see that many people bought potions, which generated the most revenue for our application. Also, more people bought the blue sword than the red sword, which could mean we need to stock more blue items in our application. Awesome!

Learning More

You can learn more about the new e-commerce tracking feature in the Google Analytics SDK for Android developer documentation.

What’s even better is that we’ll be demoing all this new functionality this year at Google IO, in the Optimizing Android Apps With Google Analytics session.

14 Aralık 2010 Salı

Analytics for Android Apps

[This post is by Alexander Lucas, an Android Developer Advocate bent on saving the world 5 minutes. —Tim Bray]

With the addition of custom variables to the Mobile Analytics SDK for Android, it strikes me as a good time to cover something many of you might not have known was possible — using Google Analytics to easily track app usage. Using the mobile SDK is a handy way to get real data on how users interact with your Android apps. So today I'm going to explain how to track usage of your application with Google Analytics.

Prereqs Ahoy!

Before you take off running with this shiny new toy, there’s a few things you’ll need to set up first:

  • Download the mobile SDK. Download and installation instructions are available in the getting started section of the Mobile SDK docs, but the summarized version is:

    • Download the zip file from the download page

    • Put the libGoogleAnalytics.jar file in your project’s /libs directory

    • Be sure the following lines are in your AndroidManifest.XML file:
      <uses-permission android:name="android.permission.INTERNET" />
      <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

  • You’re going to need a Google Analytics account. Go to google.com/analytics and set up an account if you don’t already have one. Then set up a profile for your Android application. When you’re done you’ll see a javascript snippet to insert into your “site”. Copy the part that looks like UA-XXXXXXX-X. You’ll use this in the Android application to tell Analytics which profile the data is being sent for.

Get Tracking

Previous Google Analytics users are going to find a lot of this familiar. In fact, we’ve made a point of keeping the interface as familiar as possible.

First, get your tracker object, and initialize it using the UA code for the Analytics profile you want to track. It makes the most sense to do this in the onCreate() method for your activity main, so it only fires when your application starts up.

GoogleAnalyticsTracker tracker;
protected void onCreate(Bundle savedInstanceState) {
...
tracker = GoogleAnalyticsTracker.getInstance();
tracker.start(“UA-1234-1”, this);

}

The mobile SDK provides support for the 3 main types of data sent to the Google Analytics servers: Pageviews, events, and custom variables.

Pageviews

A pageview is a standard means to measure traffic volume to a traditional website. Given that this is going into an Android app and not a website, it’s going to be up to you to decide what a “pageview” means. Depending on the type of app, each Activity or different views within the same activity (for instance, different tabs within a TabActivity) could count as a pageview.

Whenever you want to trigger a pageview, call the trackPageView() method. It only takes one parameter, the URL you want a pageview counted towards.

tracker.trackPageView("/HomeScreen");

Pageviews make the most sense as full screen transitions, which in most cases will mean “one pageview per Activity.” Therefor it makes the most sense to put the call to trackPageView in the onCreate() method for each activity in your application. An exception would be if you were using a TabActivity, or other scenario where there were multiple full-screen transitions which all occurred within the same Activity, and conceptually mapped to seperate full-screen “pages” being viewed.

Events

In Analytics, events are designed to track user interaction to that doesn’t map to pageviews, like hitting play/pause/stop in a multimedia app. This maps very well to Android usage — Any form of interaction, from hitting certain buttons to adding/removing data from the datastore, can be tracked using Events.

Events are a little more complicated than pageviews, but just slightly. Instead of 1 parameter, you have 4: Category, Action, Label (optional), Value (optional).

To see how to make use of these, let’s imagine you had a media player application, and wanted to track how many times play, pause, and stop were clicked. The code would look like this:

   playButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
...
tracker.trackEvent(
"Media Player", // Category
"Click", // Action
"Play", // Label
0); // Value
}
});

pauseButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
...
tracker.trackEvent(
"Media Player", // Category
"Click", // Action
"Pause", // Label
0); // Value
});

stopEventButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
...
tracker.trackEvent(
"Media Player", // Category
"Click", // Action
"Stop", // Label
currentVideo.getPositionInSeconds()); // Value
});

myMediaPlayer.setFinishedListener(new FinishedListener() {
@Override
public void onFinished(View v) {
...
tracker.trackEvent(
"Media Player", // Category
"Video Finished", // Action
"Stop", // Label
currentVideo.getLengthInSeconds()); // Value
});

Remember that in the Google Analytics web interface, this data is displayed hierarchically — For instance, if you click on Categories in the left nav, and then on “Media Player”, you’ll see a list of all the different possible values of “Action” which have happened in the “media Player” category. Clicking on “Click” will show all the labels which were sent in the Media Player category with an action of “Click”.

The 4th parameter, “value”, is optional, and behaves differently from the others. It’s meant to be cumulative; In this example, I’m sending the amount of video watched when a video is either stopped or allowed to finish. This is aggregated server-side, and when I go to look at my data I’ll be able to see the total time people have spent watching videos using my application.

Custom Variables

The new hotness! Custom variables are name-value pair tags that you can insert in your tracking code in order to refine Google Analytics tracking. The easiest way to think of this is as meta-data accompanying your pageviews and events. Using this metadata, it becomes easy to split off and look at segments of your data, much the same way you use labels in Gmail. One Android-specific example would be to have a “AppType” status with “Full” or “Lite” depending on whether the user has the full version of the app or not. You could then use the Analytics web interface to look at only the “Lite” users, and see how their usage / userbase differs from the “Full” segment. Custom variables are a ridiculously powerful analytical tool, but they’re also a deep topic. I heartily recommend giving the docs a once-through before implementing them in your Android application. Especially make sure to read the section on scoping. Twice. I’m mean it... I’ll wait.

There are 4 parameters in a custom variable: Index (1 to 5 inclusive), Name, Value, and Scope (Optional, defaults to Page Scope).

The place in your code where setCustomVar() will be called depends largely on what scope that variable will be:

  • Visitor scope: Call once the first time your application is run on a device. Don’t create any custom variables at the same index, or they will overwrite the first one. Useful for sending data about which version of the app is being used, what kind of phone, lite vs full version of the app, or anything that won’t change during the lifetime of the installation of that application.

  • Session scope: Call once at the beginning of every Activity startup. Will apply to all pageviews and events for the lifecycle of the activity, unless a different custom variable is created at the same index.

  • Page scope: Call right before trackEvent or trackPageView that the custom variable should apply to, every time that method is called. If no scope is specified, this is the default.

The call to set a custom variable will look like the following:

// Scopes are encoded to integers:  Visitor=1, Session=2, Page=3
tracker.setCustomVar(1, "Navigation type", "Button click", 3);

Choose a Dispatch Mode

In order to optimize for battery life, a request isn’t actually sent out to the server every time you fire a pageview or custom variable. Instead, all the pageviews, events, and their associated custom variables are stored in a local SQLITE database until they’re dispatched as a group to the server. You can set this up to happen one of two ways: Either have the dispatch occur automatically every n seconds, or manually when you call “dispatch” in code. The mode is chosen when you call the start method on your tracker.

Manual dispatch looks like this:

// No time increment sent as a parameter
tracker.start(“UA-1234-1”, this);

// Call this when you want to send the entire event queue to the server
tracker.dispatch();

The timed automatic dispatch looks similar, but sends an extra parameter (the number of seconds between dispatches). In timed dispatch, you never have to manually call dispatch.

// Dispatch all queued pagevies/events every 300 seconds (5 minutes)
tracker.start("UA-YOUR-ACCOUNT-HERE", 300, this);

It’s important to remember that Google Analytics uses the timestamp for when it receives your data, not when the actual pageview/event occurred. This can potentially lead to inaccurate Analytics data, since events can be sent on different days than when they occurred, so take care to dispatch regularly.

The end result

Let’s go back to that onCreate() method we used to instantiate the tracker earlier, and see what it looks like with all the pieces in place:

GoogleAnalyticsTracker tracker;

protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

tracker = GoogleAnalyticsTracker.getInstance();
tracker.start(“UA-1234-1”, this);

if(isFirstTimeRunningApplication()) {
tracker.setCustomVar(1, “App Type”, “Demo”, 1);
}
tracker.trackPageView("/HomeScreen");


}

How to look at all this data

There are two ways you can approach this. First, Google Analytics has a pretty snazzy web interface, which does a very good job of surfacing useful information for you. If you’re new to Analytics and don’t really know what you’re looking for yet, the web interface is a great way to explore your data and understand your users.

If you already have a strong idea of the questions you want to ask (app usage across versions of the Android platform, growth rates, time-in-app per demo user vs full user, how many people beat level 3 on their first try, etc), and just want to automate the asking, Google Analytics also has a swanky data export API, with client libraries to facilitate the querying of your data in Java, Python, JavaScript, and C#.

Abiding by the TOS

Google Analytics comes with its own TOS, and it’s important to read and abide by it. The important bit, especially since this will be used inside Android applications, is that you cannot send personally identifying information to Analytics servers. This is a big deal. It means, for instance, that a visitor-level custom variable cannot contain a phone number, first name, or email address. Less intuitively, but still important, it means that if this application is a client to a web application (say, CRM software or a shopping site), you also cannot store information in Analytics which can be combined with your own backend software to identify the user, such as user ID or a transaction ID identical to the one stored on your web backend.